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The Bird is the Word: Sophisticated Schoolyard Shenanigans

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Monster Prom 2!… Well, Almost

May 10, 2019 by szachik@pvs.org Leave a Comment

By Dayton Kennard

Hello readers! If you can remember, a while back I did a post on Monster Prom, a dating sim that’s also a competitive multiplayer game entirely about romancing monsters who are probably too old to be in high school but are anyways. The game developer, Beautiful Glitch, made a wonderful and unique take on the classic dating sim and continued to bring more intriguing and outlandish adventures to their fans through seasonal updates, as well as new downloadable content. But just this week, they’ve done something many fans have been eagerly awaiting…

Beautiful Glitch has officially released their KickStarter for Monster Prom 2: Holiday Season!*

Where is KickStarter? Who is KickStarter? Why is KickStarter? Kickstarter.com is a website that allows content creators to raise money for a project through “pledges” of money from interested people in exchange for rewards for their loyalty! Beautiful Glitch used KickStarter to fund their first game (Monster Prom), and are now using it for funding their second game (Monster Prom 2)!

While they only released the KickStarter for Monster Prom 2 this week, they surpassed their funding goal in nearly one hour; they went on to raise over $100,000 in about 12 hours, and now have raised over 400% of their original goal in just about 24 hours! This is likely due to the tempting rewards they have made for their backers, including (but not limited to) dakimakuras, custom characters, polaroids, and even a trip to Barcelona, Spain!

While it’s not even been a week since its launch, the Monster Prom KickStarter is already surpassing expectations rapidly, and seems to continue growing daily!

Editor: Luke Langlois

*https://www.kickstarter.com/projects/corintio/monster-prom-2-holiday-season

Filed Under: Entertainment, Op-Ed, Technology, Video Games Tagged With: Dayton Kennard, Monster Prom 2!... Well

Holden Rants About a Topic Does Anyone Still Read This Title Part 5

April 18, 2019 by szachik@pvs.org Leave a Comment

What is Gaming Disorder?

By Holden Hartle, who has played video games

In our pursuit this week of everything gaming, Holden uncovers a surprising disorder.

Image result for gaming disorder

I’ll be completely honest, I didn’t think this was real when I first heard about it. But, it’s a real mental disorder that the World Health Organization (WHO) added to the 11th Revision of the International Classification of Diseases (ICD-11) and that the American Psychology Association (APA) added to the Diagnostic and Statistical Manuel of Mental Disorders, 5th Edition (DSM-V) .

What does Gaming Disorder look like? Some of the symptoms according to psychiatry.org include, “preoccupation with gaming, withdrawal symptoms when gaming is taken away (sadness, anxiety, irritability), inability to reduce playing, unsuccessful attempts to quit gaming,  and the use of gaming to relieve negative moods, such as guilt or hopelessness.” These are the same symptoms that someone might go through if they were addicted to a drug of some sort, i.e. the inability to stop and the feelings of sadness and anxiety when it is taken away from you.

Now, if you’re an incessant gamer like me, these symptoms scare you. But fear not, only a very small portion of the population actually has the disorder. The criteria is very specific and needs to last for a certain amount of time in order for someone to be diagnosed. A case study in the International Journal of Mental Health and Addiction states that, ”The diagnosis of IGD is not easy,” and, “[Gaming disorder’s] psychological, social, and health consequences require further study.” The study goes on to explain that little research has been done into the effectiveness of the various types of treatments of Gaming Disorder and which treatment is best.

Another case study, this time from Yale, explains that the dopamine boost in a cocaine addict’s system after a hit is the same dopamine boost from someone who has Gaming Disorder. Furthermore, when a video game addict plays video games, he has conditioned his hypothalamus to reward him every time he plays video games. This makes sense when you consider the fact that a video game addict goes through similar withdrawals to that of a drug addict. When he isn’t playing video games, his body feels empty without the constant string of dopamine flowing through his system

To remind you, a very very very small percentage of the population actually has Gaming Disorder. The screening process is very scrupulous in order for a psychologist to actually diagnose someone. If you feel like you may have this disorder, however, contact your local psychologist, and they may be able to help.

Video Game Editor: AJ Patencio

Filed Under: Advice, Holden Hartle, Op-Ed, Science, Technology, Video Games Tagged With: Holden Hartle, Holden Rants About a Topic Does Anyone Still Read This Title Part 5

Mario v. King Boo? which Boo are you?

April 8, 2019 by szachik@pvs.org Leave a Comment

By Makena Behnke

Makena responds to Editor AJ’s Theme of the Week: Video Games.

i am not a video gamer, and my video game knowledge does not extend much further than Mario Kart and Undertale (and my knowledge on that is very limited). Mario Kart is simple, fun, and it lets out my urge to game. i think we all have our favorite characters that are unspokenly ours every time we play; i switch between a handful of characters, but some people will only play as [insert character here]. this list of characters stems from a mix of Mario Kart 8 and normal Mario Kart. i present to you my top five and bottom five Mario Kart characters (not that i only play as these five, but they are my favorites.)

top five:

  • King Boo– the ruler of the Paranormal Dimension, and leader of the Boos and ghosts. need i say more?
  • Bowser– this hardcore turtle-thing does not put up with any funny business. great for bumping little characters out of the way on your way to the top of the leaderboard. he’s not that fast, but he’s Bowser, so it’s fine.
  • Mario– why disregard a classic character like Mario? he’s such a happy little guy.
  • Shy Guy– i like playing as pink or black Shy Guy; the color gives him more character. he’s a pretty zippy character since he’s kind of small in size.
  • Koopa Troopa– i find him pretty fast, and he seems like a nice dude with his sweet smile. plus, his shell comes in red and green.

bottom five:

  • Gold & Silver Mario– i have issues with this specific version of Mario. why do we need a metallic version of him? he just looks weird to me.
  • Pink Gold Peach– i don’t really like Peach to begin with, but i certainly don’t like Pink Gold Peach. i have never once played as Pink Gold Peach, and i don’t intend to play as her in the future.
  • Wendy– is she a baby? how old is she? what is her purpose? needless to say, i don’t play as her.
  • Ludwig– with his cool hair, he’s got kind of a cool look going on, but along with Wendy, i don’t like his character. he doesn’t have much purpose.
  • Lakitu– this specific character is the one that lifts you back on to the course when you drive off the track in Mario Kart…. i have encountered him too many times to not bear ill will against him. i don’t like him because i only see him when i’m losing.

Video Games Editor: AJ Patencio

Filed Under: driving dirt roads, Entertainment, Media, Op-Ed, Technology, Video Games Tagged With: Makena Behnke, Mario v. King Boo? which Boo are you?

A Review of “This War of Mine”–Those Behind the War

April 5, 2019 by szachik@pvs.org 1 Comment

By James Zheng, Blogger & Gaming Critic

Are games just games? Are games just for entertainment? That’s what I used to think. But now I have a completely different answer ever since I found This War of Mine. People say that you can see the nature of yourself when you are playing games because your mind is fully involved in the gaming. This War of Mine (TWOM) is a reflection of yourself.

TWOM was developed and published by 11 Bit Studios, a game company located in Poland. It’s not a commonly known gaming company, and currently they have just reached about 100 employees, but this game was released five years ago. It was quickly nominated as the Game of the Year on Steam. I was impressed by this small but growing company.

Game critic Johnny Durn writes, “For soldiers, war is about victory. For us, war is about getting through.” TWOM is a realistic survival game. In this game, the background is set during a period of war, and you get to select a group of people to control in order to survive as long as you can in a shelter. Depending on the group, each character will have different abilities or professions–such as runner, scavenger, chief, etc., which determines their advantages and disadvantages. There are two time periods in the game. During the daytime, you get to organize everything in your shelter and make some useful tools. The most necessary thing to prepare is food for everyone, as well as making sure everyone has enough rest. During the night, characters have three actions to take: scavenge, sleep, or guard.

So, that’s a brief description of the gameplay. But why do I say TWOM is a reflection of yourself? Well… this game is really close to reality. Everything that could happen during a time of war in real life could happen in this game, but since most of us have never experienced a life in war, TWOM will give you a fresh taste of that.

More like a test of morality and humanity, this game exposes everything about war and tries its best to make the player become a part of it. In the game, your psychological state becomes the essential element. Many factors could lead to the collapse of your character’s psychological state; for example, they could become sad. When a player does not deal with this emotion properly, it will lead to negative actions and obstacles. For example, if a survivor steals private items from other shelters or kills someone, it could greatly affect their psychological state. But, here is something that could happen: food and medicines are important in this game, and they are extremely rare, so a player has to use them scrupulously. If the player is in a difficult survival situation and facing the choice to steal in order to save a teammate or kill someone in order to rob their shelter to keep your own shelter running, will you still adhere to your morality and humanity? Whether you choose to or not, your teammates will blame you for many reasons (survivors could start a quarrel or fight), and suddenly this builds pressure on you. However, there is never a right choice in this game since it’s a war after all, and you are either doing this for yourself or your team and you have to take the ultimate risk and pray for a good result.

The difficulty of this game is intermediate. Most of the time it depends on how many survivors you’re managing. Different from the common survival game, This War of Mine can really stress the player out because resources are so limited. A situation could become destitute any time, and there is always a dilemma in making decisions.

I STRONGLY suggest that you do not look at any walk-through to help you conquer this game. I want you to feel this game by yourself, completely. In the whole process of the game, you will learn many things that you could never learn from other games. It’s going to be a crucible for any player. The game borrows the words of Ernest Hemingway as its theme:

In the modern war, you will just die like a dog for no good reason.

Editor: AJ Patencio

Sources Reference: https://www.zhihu.com/question/26834036/answer/34292120

Filed Under: Entertainment, Op-Ed, Review, The World, Video Games, Visual Arts Tagged With: James Zheng

Don’t be a GAMER SHAMER

March 29, 2019 by szachik@pvs.org 1 Comment

By Luke Langlois

This post is the first to come out of AJ’s week of editing, where the theme for posts is video games. In the following week, you will see more posts coming out in this theme as well.

When you hear the word “gamer,” what does your imagination picture? If my prediction is correct, it probably is not a pretty picture. Perhaps this “gamer” is in a room with closed blinds, no lights, and a locked door. Perhaps this gamer has untold quantities of empty soda cans sprawled out on the floor, not a bottle of water in sight. Perhaps this gamer’s keyboard is more dust than keyboard. This dust is not the typical brand of dust. No, it’s worse: Dorito dust. Whatever the picture may be, I’m sure it’s not positive. When industries rise, so do their critics. The rise of the gaming industry has followed this historical trend.

The term “gamer” does not carry a positive connotation; it is actually quite the opposite. Many media outlets are quick to jump the gun and mount an opposition against the newest gaming phenomenons, like “Fortnite,” calling them addicting, brain-melting, too violent, and detrimental to the overall health of the world. Gaming is almost always connected to being lazy or chronically unhealthy. But gaming should be recognized as a valid hobby, just like any other pastime such as golfing, moviegoing, fishing, or even knitting. After all, gaming is a juggernaut industry, and a “gamer” is not just someone who locks themselves in a dark room playing video games.

What would you consider to be the larger industry: movies or video games? Judging by the sheer influence that movies have on our popular culture, you might be guessing MOVIES! Indeed, the film industry pulls in large chunks of change. Last year, the international film industry pulled in a whopping forty-one billion dollars. That’s an impressive number. I personally would enjoy having forty billion dollars in my bank account. But, I would also enjoy having a bit more than double that amount. Oh, maybe ninety billion would be better? The gaming industry pulled in a bit more than that, at ninety billion dollars. That number represents the international revenue pulled in by the gaming industry. Not convinced that gaming is for more than just the hermit crabs of the world? GameSpot estimates, China has more people who play video games than the entire population of the United States. That’s over three hundred million people in just one nation who play video games. China is not the only video game haven; the United States has an estimated 211 million gamers (Variety).

Gaming is one of the premier hobbies of the world, and it should be recognized as such. There’s no reason to feel ashamed for really diving into a game, whether it be on your mobile device or your Xbox. Conversely, if you don’t play some type of video game, there’s no reason to spite those who do. After all, the non-gaming may soon be a global minority, if they aren’t already. Gaming is for everyone, and the numbers show it. So, don’t be a gamer shamer because gaming is not just a niche hobby anymore.

Fortnite may look goofy, but maybe it’s not so bad.

Editor: AJ Patencio

Sources

https://www.usatoday.com/story/tech/news/2018/08/25/worlds-top-5-video-game-markets-generate-98-b-revenue-2018/37544189//
U.S. Film Industry Topped $43 Billion In Revenue Last Year, Study Finds, But It’s Not All Good News
https://variety.com/2018/gaming/news/how-many-people-play-games-in-the-u-s-1202936332/
https://www.gamespot.com/articles/the-number-of-chinese-gamers-surpasses-the-number-of-american-citizens/1100-6419166/

Filed Under: Op-Ed, Technology, The World, Video Games Tagged With: Don’t be a GAMER SHAMER, Luke Langlois

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We are the Palm Valley Firebirds of Rancho Mirage, California. Join us in our endeavors. Venture through the school year with us, perusing the artwork of our students, community, and staff. Our goal is to share the poems, stories, drawings and photographs, essays and parodies that come out of our school. Welcome aboard!